Helloreal

Project Type
Industrial Design
Stage
Startup
Deliverables
PSVR2 Controller Adapter
Introduction

Helloreal was expanding its ecosystem from its success on the Quest 2 into the Playstation VR market. For that they needed a new adapter to go around the PSVR2 Controller and fit into their hot swappable ecosystem of accessories.

Product Line Up

After several iterations I got the function and form down. After this I handed it off to my boss for him to finish the final cad details, we also wanted the product to connect to the brand of Playstation and this is where we focused on creating a brand design within the product that follows the Playstation 5 console. This is the final product we produced that we launched on to the market with success.

The Vision

Design an adapter with as minimal hardware and print support as possible.

Product Brief

After several iterations I got the function and form down. After this I handed it off to my boss for him to finish the final cad details, we also wanted the product to connect to the brand of Playstation and this is where we focused on creating a brand design within the product that follows the Playstation0 5 console. This is the final product we produced that we launched on to the market with success.

Sketch exploration 1
Sketch exploration 2
3D model evolution

During the briefing, the constraints that were given were to have minimum to no support material to be needed for FDM manufacturing. Secondly, not requiring any hardware to build this product. 

Do to the complex and organic shape of the PSVR2 controller, I jumped into 3D thumbnailing to land on concepts that followed the constraints and relied on function rather then form.

Product Line Up

I started rapid prototyping with the 3D print farm I had available. I learned more about FDM manufacturing, which led to more efficient prototypes for testing.

The Constraints

Minimal to no support material and hardware.

Pemulung reference imagery
Sketch exploration

The final mechanism was inspired by the clip used in connecting the trigger to the VR adapters for the Quest controllers. I took this function and ran with it to create the first iteration.

 

The functionality shows through here, but the form was awful.

Sketch exploration 1
Sketch exploration 2
3D model evolution

Adjust the form of the mechanism utilizing surface modeling with more finer control allowed for a more slim design of both function of the clasp and form of the adapter. 

Concept Development

Once I found the initial design, I did a rough model in Fusion360 which I used as an underlay to sketch on top of.

Product Brief

After several iterations I got the function and form down. After this I handed it off to my boss for him to finish the final cad details, we also wanted the product to connect to the brand of Playstation and this is where we focused on creating a brand design within the product that follows the Playstation 5 console. This is the final product we produced that we launched on to the market with success.

Scrapper environment reference

 

I started rapid prototyping with the 3D print farm I had available. I learned more about FDM manufacturing, which led to more efficient prototypes for testing.

Sketch exploration 1
Sketch exploration 2
3D model evolution

Final Marketing to display the adapter with the golf putter accessory attached to the PSVR2 Controller.

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